ChangelogChangelog

Changelog

Track documentation updates and changes to the Zeta · Synthetic Warehouse documentation.

Documentation updates

Track updates and changes to the Zeta · Synthetic Warehouse documentation.

2026-10-12Development environment & configurable fixtures
featurerelease

What changed

New features

  • Development environment — A separate Development build is now available alongside the Standard build. Development builds use a separate persistent data root (Development-v1), display a visible Development badge and window title, and support a configurable fixture set through development.json.
  • Development configuration file — Development builds read a development.json file placed beside the executable. The file configures shop movement settings (walkSpeed, arrivalIntervalSeconds), development products with marketplace item/model mappings, synthetic stock quantities, and observed orders. Schema validation enforces size limits, naming conventions (DEMO- prefix), and supported order statuses.
  • Settings editor for development configuration — Development builds add a Development configuration section to the Settings screen with a JSON editor, save, reload, and Create missing fixture entities actions. Saving validates before replacing the existing file.
  • Additive fixture creation — Development fixtures are created additively and are replay-safe: existing products, orders, thresholds, and stock are preserved. Increasing stock adds only previously unseen units; decreasing does not delete. Consumed or exposed units are not replenished.
  • Configurable Shop movement — In Development builds, customer walk speed and arrival interval are configurable. These settings are presentation-only and do not affect fulfillment, inventory, or order processing.
  • New command-line options — --development enables the Development environment for editor runs. --expect-development and --expect-standard assert the build environment at startup.
  • Development packaging — A separate windows-x64-development artifact is produced with its own Godot export preset, output directory, and archive name. Development packages include development.json and DEVELOPMENT.md.

Updated pages

  • Configuration — Development export preset, data path, CLI options, and full development.json schema reference
  • Persistence — Development data directory
  • Shop View — Configurable movement in Development builds
  • Quickstart — Development package, data path, and new CLI options
2026-10-11Fix HTML heading semantics in Kanbn task-writing skill
fix

What changed

  • Kanbn task-writing skill — Corrected HTML heading semantics in the task-writing skill documentation. Section headings (Dependencies and blockers, Acceptance criteria, Open questions) no longer carry redundant # prefixes, and example HTML output now uses <h1> instead of <h3> for major sections. Removed a stale acceptance-criteria example from the sample HTML.
2026-01-27Shop Workspace & Visual Order Queues
feature

What changed

New features

  • Shop workspace — A new visual storefront where synthetic orders appear as arriving customers. Switch between Management, Warehouse, and Shop using the view buttons or the F2 key. Your last selected view is saved between sessions.
  • Order queue and waiting area — Orders are split into a main queue (paid, ready to ship) and a separate waiting/review area (unpaid, unsupported, held, or blocked). Each customer shows its real status so you can see exactly what needs attention.
  • Reduced-motion mode — New accessibility setting that skips walking and departure animations, placing customers directly in position while keeping all order controls available.

Updates

  • F2 now cycles three views — Management, Warehouse, and Shop.
  • Command-line preview — Use --demo-preview --view=Shop to launch directly into the Shop.
  • Queue capacity and overflow — The Shop shows up to 40 main-queue and 20 waiting-area customers, with exact overflow counts so totals are always visible.

Learn more

2026-02-03Windows x64 executable downloads
new featurerelease

New features

Windows x64 executable packages — Zeta is now available as a downloadable Windows x64 ZIP package. You no longer need to build from source or install the .NET SDK, Godot, or a database server.

  • Download the ZIP, extract the complete folder, and run Zeta.exe.
  • The package bundles the .NET runtime, SQLite, and all Godot resources — no additional setup required.
  • Packages are published as GitHub prereleases when a version tag is pushed.

See the Quickstart guide for getting started.

2026-01-26Documentation Rewrite
docs

What changed

Rewrote all documentation pages from placeholder Starter Kit content to real Zeta · Synthetic Warehouse content based on codebase analysis.

Added documentation for:

  • Domain Model
  • Order State Machine
  • Persistence
  • Security
  • Inventory Management
  • Order Processing
  • Exceptions & Recovery
  • Warehouse View
  • Configuration
  • Application API

Updated:

  • Introduction
  • Quickstart
  • Core Concepts
  • Access & Security
  • Developer Setup
  • FAQ
  • Troubleshooting

Removed placeholder component pages and sample endpoints.

2026-01-26Initial Documentation
initial

What changed

Created the original Starter Kit documentation site with placeholder content.